Stats
AD Stats
Attack damage: 55.88
Attack range: 125
Attackspeed: 0.625
Crit: 0%
Life Steal: 0%
Raw DPS: 34.925
Tank Stats
Health: 564.48
HP Regen: 1.585
Armor: 36
Magic resist: 32.1
Mage Stats
Ability Power: 0
Mana: 310.44
MP Regen: 1.568
CDR : 0%
Movespeed
Movespeed: 335
Abilities
Passive: Spiked Shell
Rammus deals 8 (+3.6) (10% of his Armor) bonus magic damage with his basic attacks.
Ability Q: Powerball (Rank:1) (Cooldown:16) (Cost:60)
Rammus accelerates in a ball, gaining up to 150% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100 (+0) magic damage to nearby enemies, knocking them back, and slowing them by 40% for 1 second. Can be reactivated to end the effect early and put Powerball on cooldown. Powerball is a channeled spell and is subject to interruption by spells that prevent casting. Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
Ability W: Defensive Ball Curl (Rank:1) (Cooldown:6) (Cost:40)
Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 50% (18) and Magic Resist by 10 plus 25% (8.025) but becoming slowed by 30%. During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus. Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown. Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
Ability E: Frenzying Taunt (Rank:1) (Cooldown:12) (Cost:50)
Taunt an enemy champion or monster for 1.25 seconds and gain 20% Attack Speed for the same duration. While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
Ability R: Tremors (Rank:1) (Cooldown:100) (Cost:100)
Shake the earth for 7 seconds, dealing 40 (+0) magic damage to nearby enemies and slowing them by 8% for 1.5 seconds, stacking up to 8 times. Tremors deals 200% damage to turrets.