Stats
AD Stats
Attack damage: 40.368
Attack range: 525
Attackspeed: 0.658
Crit: 0%
Life Steal: 0%
Raw DPS: 26.562
Tank Stats
Health: 530
HP Regen: 1.375
Armor: 17.04
Magic resist: 30
Mage Stats
Ability Power: 0
Mana: 418
MP Regen: 1.6
CDR : 0%
Movespeed
Movespeed: 325
Abilities
Passive: Clockwork Windup
Orianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it. Orianna's basic attacks deal 10 plus 15% of her Ability Power as bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.
Bonus Damage: 10
Ability Q: Command: Attack (Rank:1) (Cooldown:6) (Cost:30)
Orianna commands her Ball to shoot toward a target location, dealing 60 (+0) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%). Her Ball remains behind at the target location afterwards.
Ability W: Command: Dissonance (Rank:1) (Cooldown:9) (Cost:70)
Orianna commands her Ball to release an electric pulse, dealing 60 (+0) magic damage to nearby enemies. The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20% and increasing ally Movement Speed by 20% for 2 seconds. This effect diminishes over time.
Ability E: Command: Protect (Rank:1) (Cooldown:9) (Cost:60)
Passive: The Ball adds 10 Armor and Magic Resist to the allied champion it is attached to. Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 60 (+0) damage. Enemies the Ball passes through along the way are damaged for 60 (+0) magic damage.
Ability R: Command: Shockwave (Rank:1) (Cooldown:110) (Cost:100)
Orianna commands her Ball to unleash a shockwave after a brief delay, dealing 150 (+0) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.