Stats
AD Stats
Attack damage: 64
Attack range: 125
Attackspeed: 0.625
Crit: 0%
Life Steal: 0%
Raw DPS: 40
Tank Stats
Health: 540
HP Regen: 1.6
Armor: 38
Magic resist: 32
Mage Stats
Ability Power: 0
Mana: 280
MP Regen: 1.4
CDR : 0%
Movespeed
Movespeed: 345
Abilities
Passive: Iron Ambassador
Poppy throws her buckler on her next basic attack, gaining 300 range and 20 bonus magic damage (16 second cooldown).
The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs 81 (15% of her max Health) damage for 3 seconds. Enemies can step on the buckler to destroy it.
The buckler automatically returns to Poppy if the attack kills the target.
Ability Q: Hammer Shock (Rank:1) (Cooldown:9) (Cost:35)
Poppy smashes the ground, dealing 40 (+0) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area. The area slows enemies inside it by 20% and erupts after 1 second, dealing the initial damage again.
Ability W: Steadfast Presence (Rank:1) (Cooldown:24) (Cost:50)
Passive: Poppy gains 3.8 Armor and 3.2 Magic Resist (10% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health. Active: For the next 2.5 seconds, Poppy gains 30% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70 (+0) magic damage.
Ability E: Heroic Charge (Rank:1) (Cooldown:14) (Cost:70)
Poppy tackles an enemy, dealing 60 (+0) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60 (+0) additional physical damage and is stunned for 1.6 seconds.
Ability R: Keeper's Verdict (Rank:1) (Cooldown:140) (Cost:100)
First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%. Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200 (+0) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration. Enemies hit with an uncharged Keeper's Verdict will take half the damage and be knocked straight into the air for half the duration. Enemies are untargetable while they are being knocked away.