Stats
AD Stats
Attack damage: 58.04
Attack range: 175
Attackspeed: 0.658
Crit: 0%
Life Steal: 0%
Raw DPS: 38.19
Tank Stats
Health: 570
HP Regen: 1.635
Armor: 22.412
Magic resist: 32.1
Mage Stats
Ability Power: 0
Mana: 317.2
MP Regen: 1.2
CDR : 0%
Movespeed
Movespeed: 335
Abilities
Passive: Numble Fighter
Fizz's dexterity allows him to move through units and take 4 less damage from basic attacks.
Ability Q: Urchin Strike (Rank:1) (Cooldown:8) (Cost:50)
Fizz dashes through his target, dealing 58.04 physical damage plus 10 (+0) magic damage. This spell applies on-hit effects.
Ability W: Seastone Trident (Rank:1) (Cooldown:10) (Cost:30)
Passive: Fizz's basic attacks bleed his enemies, dealing 20 (+0) magic damage over 3 seconds. Active: Fizz's next basic attack deals 60 (+0) bonus magic damage. If the target has been bleeding for at least 2 seconds, this bonus increases to 60 (+0).
Ability E: Playful / Trickster (Rank:1) (Cooldown:16) (Cost:90)
Fizz hops on his trident towards the cursor, becoming briefly untargetable. Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70 (+0) magic damage to nearby enemies. If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40% for 2 seconds.
Ability R: Chum the Waters (Rank:1) (Cooldown:100) (Cost:100)
Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside. The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150 (+0) to 300 (+0) magic damage and slowing by 40% to 80%.