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Patch:

Fiora : the Grand Duelist (Level: 1)

Fiora

Stats

AD Stats

Attack damage: 68
Attack range: 150
Attackspeed: 0.691
Crit: 0%
Life Steal: 0%
Raw DPS: 46.988

Tank Stats

Health: 550
HP Regen: 1.65
Armor: 33
Magic resist: 32.1

Mage Stats

Ability Power: 0
Mana: 300
MP Regen: 1.6
CDR : 0%

Movespeed

Movespeed: 345

Abilities

Passive: Duelist's Dance
Fiora identifies Vitals on nearby enemy champions. Fiora will reveal a new Vital after striking the last one, or after 15 seconds. When Fiora strikes a Vital, she deals 2.5% (+0) of the target's maximum health in true damage, receives 30% increased movement speed that decays over 1.75 seconds, and recovers 30 health.

Ability Q: Lunge (Rank:1) (Cooldown:16) (Cost:20)
Fiora lunges in a direction and stabs a nearby enemy, dealing 70 (+0) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill. If this ability hits an enemy, 60% of its cooldown is refunded.

Ability W: Riposte (Rank:1) (Cooldown:24) (Cost:50)
Fiora parries all incoming damage, debuffs, and disables for the next 0.75 seconds and then stabs in the target direction. The stab deals 90 (+0) magic damage to the first enemy champion hit and slows their movement and attack speed by 50% for 1.5 seconds. If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.

Ability E: Bladework (Rank:1) (Cooldown:13) (Cost:40)
Fiora gains 50% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a 30% slow for 1 second. The second attack is guaranteed to critically strike for 140% damage (95.2).

Ability R: Grand Challenge (Rank:1) (Cooldown:110) (Cost:100)
Fiora reveals all four Vitals on target champion, for a potential 8% max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (30%) while near the target. If Fiora hits all 4 Vitals in 8 seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for 80 (+0) each second for between 2 to 5 seconds, scaling with the amount of Vitals hit.

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Primary Path: None

Primary Path: Precision

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Primary Path: Domination

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Primary Path: Sorcery

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Primary Path: Resolve

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Primary Path: Inspiration

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Secondary Path: None

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